![]() The perfect example would be the map Icebox. You just have to know that Wingman can’t use the ropes, but it can jump over boxes to reach the spot. ![]() You can even choose a spot on a different floor level as long as Wingman can go to it. Wingman or ‘lil bro’ will take the shortest route to the spot and plant the spike. Wingman can freely move to get to the designated spot. It doesn’t have to be in a straight line. You need a direct line of sight on the exact area to let Wingman plant the spike. When you use Wingman to plant the spike, you can pinpoint where Wingman will go to plant the spike. Wingman can defuse the spike and win the round if the attacker doesn’t peek. Imagine being forced to peek while a defender holds your angle. Wingman can bait a peek from attackers, which is probably its strongest usage. The only difference is that defenders can force attackers to peek and stop the defuse. Since Wingman can also defuse spikes, it is almost used similarly. Without Wingman, they still have to plant the spike and play post-plant. This leaves other attackers who are slightly late on the site to set up for a post-plant. If the attackers somehow lose, at least the spike is planted. Once the duels start, Wingman can plant the spike while the attackers and defenders trade each other. When you are engaging or pushing a site, you want to flood the defenders as much as possible. Most players will use Wingman to plant the spike, but in high-rank lobbies, they’ll use it as bait and try to trade Wingman as if it were another player. It is a double-edged sword when you fail because you give the spike to an unretrievable location. If Wingman dies, Wingman will turn into a blob and leave the spike. While combining other abilities from other agents with Wingman is situational, here are the things you need to know to guard Wingman. Since Gekko’s Wingman has the ability to plant or defuse the spike, it drastically changes how players defend or attack. When Wingman expires, he turns into a glob, which you can pick it up again to use later after 10 seconds. Enemies can easily destroy the Wingman with a few shots. You also need to look at the direction of the site (when planting) or spike (when defusing). You must have the spike to let Wingman plant it for you. When ALT FIRED, you can have Wingman defuse or plant the spike for you. There is a small triangular radius on the blast, so multiple enemies can get stunned if they are close to each other. This is a concussive blast that will shoot the first enemy seen. The Wingman is like a pet that goes in a linear direction to blast enemies. Some examples of these are Ascent A Site’s generator, half of Ascent’s B Boathouse, Pearl’s Dugout, and many other anchor spots. The radius of Mosh Pit is so wide it can clear big areas. If you don’t pair the Mosh Pit with other abilities, you can use it to clear angles out. Without the Mosh Pit, this Breach and Fade combination is pretty common in pro play, where they combine this with Brimstone’s ultimate. A perfectly-timed Mosh Pit combined with the two other abilities can drop an enemy. Breach can stun them so they can’t wiggle their way out of the Seize area. Players can easily get away from Gekko’s molly, but there are some abilities you can combine to make it effective.įade’s Seize can hold enemies in place when hit. Mosh Pit is a bit of a weaker Paint Shell from Raze. ![]() Those who stay outside the acid but are still around the molly take 100 damage upon explosion. Those stuck in the middle of the pulsating acids die instantly. The Mosh Pit is like a giant molly but only does damage after a few seconds. Thrash – 7 Ultimate Orbs Gekko’s Abilities Mosh Pit – 1 Charge – 250 Credits ![]()
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